Ani's DB Analysis Blogs: Wild Dog, the super mercenary of Time Crisis.

Some stuff before we get started.



Now… Time Crisis is a pretty stupid long series, and it has a surprising amount of spin-offs. I’ve chosen Wild Dog as he is one of the main antagonists across the entire franchise, because he appears in almost all of the main-titles, and because he’s just so goddamn cool. So, I’ll be only focusing on the titles where Wild Dog has appeared (Excluding the mobile games). Below I’m putting the games I’ve looked through and at the side how I’m going to be referring to them in this blog. Since this guy has had so many weapons and tools it makes sense.
 
  • Time Crisis 1 (TC:1)
  • Time Crisis: Project Titan (TC:PT)
  • Time Crisis: 2 (TC:2)
  • Time Crisis: 3 (TC:3)
  • Time Crisis: 4 (TC:4)
  • Time Crisis: 5 (TC:5)

With nothing else to add, I just want to say thanks and let’s do this! 
 

Background

https://vignette.wikia.nocookie.net/timecrisispedia/images/2/24/Wd2.png/revision/latest?cb=20171101115627

The year was 1995, the once oppresed republic of Sercia now was a free and peaceful country under a democratic ruler. However, the son of the old leader, Shiro Garo, wanted to take what was rightfully his. So, one day he launched a coup d' état against Sercia, taking it as his own and kidnapping the presidents daughter. For this task Shiro hired one of the deadliest mercenaries known alongside his army, Wild Dog. Little is known about this mysterious man, but what we do know is that he is one of the deadliest mercenaries on the planet. So when the world found out they were a little worried.

After this, the VSSE would send one of its best agents, Richard Miller, to rescue the girl, defeat Wild Dog and free Sercia. But....even tho it was the end for Garo, it wasn't for Wild Dog. From that day fowards he developed a grudge against the VSSE, and would constantly get along with other masterminded terrorists and mercenaries in the hopes to topple them. Faking his own dead time and time again, and only coming back deadlier, stronger and much more well armed. With a whole army behind bis back he remains one of the worlds top assasins. And for good reason.


Abilities

Hand-to-Hand skills.

Although not shown as a prominent hand-to-hand fighter. Wild Dog has displayed some basic knowledge of close quarters combat in the form of simple punches and some frankly wicked flying kicks... Meaning he is at least competent at them, but simply prefers figting his opponents from affar.


Equipment

Handguns
https://vignette.wikia.nocookie.net/timecrisispedia/images/f/f0/Timecrisis_c96_2.jpg/revision/latest?cb=20160717103431

Mauser C96: Used in pretty much all games except TC3, he usually carries 2 with him at all times. Dual-wielding them if needed be.
Mauser M712 Schnellfeuer: Used in TC:3 because that time he felt like shaking up things a bit.

Explosives

https://vignette.wikia.nocookie.net/timecrisispedia/images/d/d7/TC5_Wild_Dog_blowing_himself_up.png/revision/latest/top-crop/width/220/height/220?cb=20190308121539

F1 Hand grenade: Used in TC:1, they work as any other and are strong enough to destroy a small statue.
Smoke Grenade: Also used in TC:1 it has a wide area of effect.
Remote Explosives: Pretty much used in every single game Wild Dog appears in, they are his main method of attack, setting traps and commiting suddoku. They vary in strength, however they are probably the most powerful thing he has on his person.


Misc. Weapons

https://vignette.wikia.nocookie.net/timecrisispedia/images/d/d1/TC5_Wild_Dog_aiming_a_Pansarskott_m86_missile_launcher.png/revision/latest?cb=20190308121318

Stoner 63: Used in the events of TC:1, a dismounted machine gun that he just kinda carries arround.
Pansarskott m/86 missile launcher: Used in the events of TC:5 usedd to bring down a helicopter.



Weapon arm

https://vignette.wikia.nocookie.net/timecrisispedia/images/2/2d/Arm1.jpg/revision/latest?cb=20160716092716

After the events of TC:1 where he was defeated by Richard Miller, Wild Dog lost his left arm in the destruction of Garo’s Castle (it's a long story). That didn’t throw him back however, and he had a mechanical replacement built for him… actually…. several replacements. As the games progress he has actually gotten quite a few weapons installed into the damn thing. He usually dual wields his arm alongside a gun of his choosing, and he can manually change the arm he needs at any given time (as shown in TC:3) so he should have access to all of them. His newer version of the arm was even able to be shot out ala Mazinger Z.

Gatling Guns

https://vignette.wikia.nocookie.net/timecrisispedia/images/4/4c/Wild_Dog_Titan.jpg/revision/latest?cb=20130216132006

Across a variety of games and titles, it seems that Wild Dog’s preferred weapon for his arm is a gatling gun...at first it was nothing more than a simple Gatling attached to a hunk of steel.. But as time passed Wild Dog has upgraded this weapon to several versions. Sometimes it's a normal 6-barrelled M134 minigun like in TC:3, in some occasions like in TC:PT it's been a 5-barrel minigun. And in TC:4 it was a 4-barrel minigun, (however it had a rocket-launcher at the center). Regardless of the version he’s wearing at the moment, all of them seem to function like a minigun would.

Rocket Launchers

During the events of TC:3 he had a rocket-launcher arm that could shoot several rockets in quick succession without the need to recharge, these rockets are powerful enough to cause large explosions by themselves. Later in TC:4 he had another arm that was a minigun BUT was merged with a Rocket-launcher (don’t ask), making it a more versatile weapon.
 

Flamethrower

In TC:3 he had yet another arm, this one was a flamethrower...it works exactly as it sounds.

Grappling hook

In TC:4 Wild Dog implemented a grappling hook into his new arm, with which he was able to latch onto a helicopter and almost bring it down.

Tractor Beams

https://vignette.wikia.nocookie.net/timecrisispedia/images/0/01/Close_of_TC5_Wild_Dog_hand-held_tractor_beam.png/revision/latest?cb=20190308121356

Somehow, in some fuckign way, Wild Dog has achieved to create a Metroid-esk tractor beam arm that he can use. He actually has two versions of this weapon, one in TC:4 and another upgraded version in TC:5. Both are pretty similar, as they are used to lift nearby objects and fling them at high speeds. At first it only seemed to work on metallic objects. But as of TC:5 it works on other materials like concrete. He can throw them to attack his opponents, and even create shields with the rubble around him. However they can backfire (at least the first version) as after enough damage it can go haywire. 
 

Jetpack

Feats
Wild Dog | Time Crisis Wiki | Fandom

Strength

Speed

Durability

Scaling

Just an extremely long summary of all the things Wild Dog should potentially scale too given his status in the verse and just how many people he has fought in them. I'll refrain from being redundant, so I'll just write what seems more impressive or consistent for these entries. With nothing else to add lets dive into it.
 
 
Wild Fang: Wild Fang is Wild Dog’s protege and student (for a time at least), he has fought alongside him in TC:3 and they are shown to be on par when it comes to skill and strength, so it's reasonable to believe they can perform similar feats. 

Overall Feats from the Time Crisis games:

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