Ani's DB Analysis Blogs: Wild Dog, the super mercenary of Time Crisis.
Some stuff before we get started.
Now… Time Crisis is a pretty stupid long series, and it has a surprising amount of spin-offs. I’ve chosen Wild Dog as he is one of the main antagonists across the entire franchise, because he appears in almost all of the main-titles, and because he’s just so goddamn cool. So, I’ll be only focusing on the titles where Wild Dog has appeared (Excluding the mobile games). Below I’m putting the games I’ve looked through and at the side how I’m going to be referring to them in this blog. Since this guy has had so many weapons and tools it makes sense.
- Time Crisis 1 (TC:1)
- Time Crisis: Project Titan (TC:PT)
- Time Crisis: 2 (TC:2)
- Time Crisis: 3 (TC:3)
- Time Crisis: 4 (TC:4)
- Time Crisis: 5 (TC:5)
With nothing else to add, I just want to say thanks and let’s do this!
Background
The year was 1995, the once oppresed republic of Sercia now was a free and peaceful country under a democratic ruler. However, the son of the old leader, Shiro Garo, wanted to take what was rightfully his. So, one day he launched a coup d' état against Sercia, taking it as his own and kidnapping the presidents daughter. For this task Shiro hired one of the deadliest mercenaries known alongside his army, Wild Dog. Little is known about this mysterious man, but what we do know is that he is one of the deadliest mercenaries on the planet. So when the world found out they were a little worried.
After this, the VSSE would send one of its best agents, Richard Miller, to rescue the girl, defeat Wild Dog and free Sercia. But....even tho it was the end for Garo, it wasn't for Wild Dog. From that day fowards he developed a grudge against the VSSE, and would constantly get along with other masterminded terrorists and mercenaries in the hopes to topple them. Faking his own dead time and time again, and only coming back deadlier, stronger and much more well armed. With a whole army behind bis back he remains one of the worlds top assasins. And for good reason.
Abilities
Hand-to-Hand skills.
Although not shown as a prominent hand-to-hand fighter. Wild Dog has displayed some basic knowledge of close quarters combat in the form of simple punches and some frankly wicked flying kicks... Meaning he is at least competent at them, but simply prefers figting his opponents from affar.
Equipment
Handguns
Mauser C96: Used in pretty much all games except TC3, he usually carries 2 with him at all times. Dual-wielding them if needed be.
Mauser M712 Schnellfeuer: Used in TC:3 because that time he felt like shaking up things a bit.
Mauser M712 Schnellfeuer: Used in TC:3 because that time he felt like shaking up things a bit.
Explosives
F1 Hand grenade: Used in TC:1, they work as any other and are strong enough to destroy a small statue.
Smoke Grenade: Also used in TC:1 it has a wide area of effect.
Remote Explosives: Pretty much used in every single game Wild Dog appears in, they are his main method of attack, setting traps and commiting suddoku. They vary in strength, however they are probably the most powerful thing he has on his person.
Misc. Weapons
Gatling Guns
Rocket Launchers
Flamethrower
Grappling hook
Tractor Beams
Jetpack
Feats
Strength
Speed
Durability
Scaling
Misc. Weapons
Stoner 63: Used in the events of TC:1, a dismounted machine gun that he just kinda carries arround.
Pansarskott m/86 missile launcher: Used in the events of TC:5 usedd to bring down a helicopter.
Weapon arm
After the events of TC:1 where he was defeated by Richard Miller, Wild Dog lost his left arm in the destruction of Garo’s Castle (it's a long story). That didn’t throw him back however, and he had a mechanical replacement built for him… actually…. several replacements. As the games progress he has actually gotten quite a few weapons installed into the damn thing. He usually dual wields his arm alongside a gun of his choosing, and he can manually change the arm he needs at any given time (as shown in TC:3) so he should have access to all of them. His newer version of the arm was even able to be shot out ala Mazinger Z.
Gatling Guns
Across a variety of games and titles, it seems that Wild Dog’s preferred weapon for his arm is a gatling gun...at first it was nothing more than a simple Gatling attached to a hunk of steel.. But as time passed Wild Dog has upgraded this weapon to several versions. Sometimes it's a normal 6-barrelled M134 minigun like in TC:3, in some occasions like in TC:PT it's been a 5-barrel minigun. And in TC:4 it was a 4-barrel minigun, (however it had a rocket-launcher at the center). Regardless of the version he’s wearing at the moment, all of them seem to function like a minigun would.
Rocket Launchers
During the events of TC:3 he had a rocket-launcher arm that could shoot several rockets in quick succession without the need to recharge, these rockets are powerful enough to cause large explosions by themselves. Later in TC:4 he had another arm that was a minigun BUT was merged with a Rocket-launcher (don’t ask), making it a more versatile weapon.
Flamethrower
In TC:3 he had yet another arm, this one was a flamethrower...it works exactly as it sounds.
Grappling hook
In TC:4 Wild Dog implemented a grappling hook into his new arm, with which he was able to latch onto a helicopter and almost bring it down.
Tractor Beams
Somehow, in some fuckign way, Wild Dog has achieved to create a Metroid-esk tractor beam arm that he can use. He actually has two versions of this weapon, one in TC:4 and another upgraded version in TC:5. Both are pretty similar, as they are used to lift nearby objects and fling them at high speeds. At first it only seemed to work on metallic objects. But as of TC:5 it works on other materials like concrete. He can throw them to attack his opponents, and even create shields with the rubble around him. However they can backfire (at least the first version) as after enough damage it can go haywire.
Jetpack
Feats
Strength
- Jumps several feet high into the air.
- With his grappling hook he was pulling a helicopter down with nothing but brute strength. (it was even stated that he could have made it crash).
- Rocket launcher is strong enough to make pretty big explotions.
- His explosives are powerful enough to destroy the top of a clock-tower.
- Explosives bring down a comunication's tower.
Speed
- Constantly getting involved in gunfights.
- Running from machine gun fire.
- Running away from a helicopter on foot.
Durability
- He is constantly getting filled with bullets from handguns, machine guns, shotguns and grenade launchers and shrugs them off like nothing.
- Getting hit by mounted-helicopter weaponry.
- Falls from a pretty decent height, only to stand up and run like nothing happened.
- Montage of him blowing himself up. (he likes blowing himself up a lot).
- In TC:1 by accident.
- Doing it on purpose on TC:2.
- Same rodeo in TC:3.
- You guessed it it happens in TC:4 too.
- And also in TC:5 for good measure (tho his fate after this is unknown).
- Surviving a helicopter crash and subsequent explosions.
- After his tractor beam goes haywire in TC:4 he is crushed between a ton of rubble and steel, he’s relatively fine afterwards.
- survives a car-crash like nothing happened (TC:5).
- It's implied he survived the destruction of Shiro Garo’s castle… although the explosion was shown to be more of a chain reaction and wasn’t destroyed in one single blast, the fact he survived this at all is impressive.
Scaling
Just an extremely long summary of all the things Wild Dog should
potentially scale too given his status in the verse and just how many
people he has fought in them. I'll refrain from being redundant, so I'll
just write what seems more impressive or consistent for these entries.
With nothing else to add lets dive into it.
Wild Fang: Wild Fang is Wild Dog’s protege and student (for a time at least), he has fought alongside him in TC:3 and they are shown to be on par when it comes to skill and strength, so it's reasonable to believe they can perform similar feats.
Overall Feats from the Time Crisis games:
- Fang kicking a Steel beam.
- Sending a metal crate flying.
- Kicking a huge steel container.
- Kicking a forklift through the air.
- Moves so fast he leaves a blur.
- Surviving an RPG round.
- Channels enough energy too create this massive energy ball (that caused this kaboom).
Overall Feats from the Time Crisis games:
- Time Crisis & Time Crisis Project Titan: Performed by Richard Miller the main protagonist of these two games.Wild Dog has fought him as a final boss...He is shown to be on the same level as him during both entries, so it's likely they scale.
- falls from a pretty high distance. Same here.
- Jumps from near the top of a really tall clocktower (min 14:30) (here's the size for reference).
- Can react to trowing knives from a near distance.
- reacts and moves away from anti-aircraft weaponery.
- Guns down a helicopter.
- Time Crisis 2:
The protagonists from this game are Keith and Robert. these are some of the feats they have performed in TC:2.- Reacting to missiles (this happens...a...lot).
- Bringing down helicopters, and armored vehicles with their weapons.
- Surviving a pretty big fall from a helicopter.
- Catching up to an already moving train.
- Reacting to the final boss’ laser-like attack.
- Both Keith and Robert survive being nearby the kaboom caused by this missile exploding.
- Time Crisis 3:
The protagonists from this game in particular are Alan Dunaway & Wesley Lambert, tho I will be including some feats from Alicia Winston too (from the events of TC:3 Rescue Mission):- Weaponery strong enough to destroy this huge fucking canon.
- Destroying a the top of huge fucking tower just by shooting at it.
- Destroying mini-submarines.
- bringing down a comunication's tower.
- straight up blowing up a tank.
- Dodging shots from electric railguns.
- Alicia Winston running away from bullet fire.
- Possibly moving in tandem with a round from a tank. (later blows up the same tank).
- Moves out of the way of a sniper round. (procceds to flex on an entrie squad of snipers).
- Weaponery strong enough to destroy this huge fucking canon.
- Time Crisis 4:
In here the protags are Giorgio Bruno & Evan Bernard (TC:4), something something guns: - Time Crisis 5:
- Marc & Luke (the protags) Moving faster than the eye can track.
- They are so fast in fact that their perception of time draws to a near halt sometimes, even when in front of missiles.
- jumping a huge distance and falling like nothing happened.
- Dodges huge fuck you laser.
- Being able to dodge this mech giant Shoot Da Woop laser.
- Deflecting bullets out of the air with their own.
- Moving in tandem with bullets from a railgun (Thanks Tsu).
- Other Misc. Scaling:
- Should be similar to Buff Bryan(TC:2), who can lift a goddam missile with his bare fucking hands and swing it around like a baseball bat.
- Explosives used by fodder are able to destroy good chunks of wall (TC:1).
- Marcus Black (a boss from TC:4) yetting a car.
- Randy Garnet (TC:3) Using his weaponery to destroy a huge section of a bridge.
- Random soldiers surviving a helicopter crash (TC:4).
Weaknesses
Tho Wild Dog is one tough cookie, and has a vast array of skills and weapons to choose, he is still pretty mediocre when it comes to hand too hand combat prefering to fight at a distance. Despite his insane durability he is still just... human, and will effectively go down given enough damage. Some of his weapons can backfire on him, and needs to manually change them by himself, meaning he's always playing catch-up to a degree. Strangely enough, for being a character that is so recurrent he rarely does things on his own, and thus most relies on a LOT of scaling to get anything going. And finally... He just had a very bad tendency to blow himself up (intentionally or otherwise).
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